
SPACE CORPS // OSIRIS ACCESS LEVEL 7
SECURE TRANSMISSION – CLASSIFIED
Incident Designation: OS-INF-1
Origin: Osiris Core Network
Status: Containment breach detected
Threat Level: Escalating
As the population celebrates the destruction of the Galactic Plague (see Mission REX), it seemed life would return to normal.
But soon came the first attacks on Osiris itself.
Osiris – the system that underpins life across the galaxies – is now under direct threat from an unknown source.
Corruption spreads through the network, severing command links and destabilising containment protocols. Autonomous repair subroutines have failed to respond.
If Osiris fails, we all fail.
There will be no order. No justice. No life.
Only one countermeasure remains: Deploy Cypher.
Reconnect the nodes.
Protect the mainframe.
Purge the infection before it consumes the system.
GAMEPLAY
The Osiris Infection is a strategic puzzle-action hybrid inspired by classic Amiga and arcade titles.
- Reconnect network nodes to stabilise each sector
- Manage limited resources to control system strain
- Contain spreading corruption before total system failure
- Switch to combat mode to repel infected fragments from entering the Nexus
- A second agent can join you to fight for control of Osiris across 6 unique maps in a two-player competitive arena mode
- An inverted scoring system challenges you to reach a perfect 0 – only the elite will manage it
- Choose from multiple play modes including full adventure, puzzle-only, action-only, two-player arena adventure and two-player arena combat
- A branching story with four different endings unfolds depending on your performance
- Pick up progress from your last game with a passcode system
TECHNICAL SPECIFICATION
- Commodore Amiga 500 (1 MB, OCS) and above
- Two-button controller supported
- Built using the Scorpion Engine
INTERFACE PROTOCOLS
:: Puzzle sections ::
- 4-directional movement
- Fire 1: Flip nodes and other elements
- Fire 2 / Space bar: Drop nodes (not available in 2-player mode)
:: Action sections ::
- 8-directional movement
- Fire 1: Autofire primary weapon
- Fire 2 / Space bar: EMP (unlimited but carries consequences!)
:: Additional controls ::
- P: Pause the game
- R: Restart the current level (invokes score penalty multiplier)
- Esc: Quit the game
CREDITS
Game Design, Story & Graphics
- Kevin Watson-Hoy
QA
- Richard Watson-Hoy
- Harrison Watson-Hoy
- Jake Watson-Hoy
- Roar Tjørhom
Music
:: Hit the Cheek ::
Digital Beat (License: Public Domain – modified for use in-game)
https://modarchive.org/module.php?173931
:: Neon Techno ::
Drozerix (License: Public Domain – modified for use in-game)
https://modarchive.org/module.php?178172
:: ADDITIONAL MUSIC ::
Matthew McGuire
Public domain audio used where indicated. Other music © Hoyster Games.
END OF TRANSMISSION.
